For the first installment of Games You Should’ve Played, We revisit the classic adventure game series Space Quest. I know its not just one game, but to be honest, I don’t think this blog needs to be about just one game at a time. If you’re a Sci-Fi fan, Star Trek fan, Starwars fan, or hell, fan of any classic space or horror flick you’ll enjoy this series. The Space Quest series was one of the classic series that made Sierra Online a powerhouse in the 80’s and early 90’s. The game was created as a parody of Star Trek and Starwars, to me it basically took the red shirt from Star Trek that usually dies and made him into the hero. The series was chock full of not only sci fi lore, but tons of hilarious dialog and pop culture references. The games didn’t take themselves seriously and in fact in some games the characters even reference that they are in a game. The series was created by Mark Crowe and Scott Murphy, who referred to themselves as “Two Guys From Andromeda” They created the story and the somewhat ill fated red shirt hero….Roger Wilco…..So now, on to the games!
Space Quest 1 – The Sarien Encounter
Released in October of 1986, The Sarien Encounter was the first installment of the series. Unlike the other games, the main character is not actually named, you are asked to enter a name. The default name shown is Roger Wilco, but can be changed. This is not allowed in the series starting with Space Quest 3, Roger Wilco becomes the heroes official name after this game.
The game begins as the ship Roger is aboard is attacked. We quickly learn that our hero isn’t the Captain or even a security person, he’s the janitor, and the time of attack, he is sleeping in a broom closet! It turns out that the ship was attacked by the Sariens who want to get their hands on the “Star Generator”, basically a rip off of the Genesis device from Star Trek 2. With the help of a keycard you find on a dead body, you’re able to escape the ill fated ship on crash land on a nearby planet.
After emerging from the escape pod, you find yourself on a desert planet that is eerily similar to Tatooine from Star Wars. As you are trying to find your way off the planet you meet an alien that offers help if you slay a massive beast. After vanquishing the beast you are rewarded with a “skimmer”, a vehicle that hovers slightly above the sand….landspeeder? The alien also points you in the direction of a town that may help you off the planet.
You eventually make it to the town, but don’t have enough money to get off of planet dustball. Luckily, in the local bar, there is a slot machine, so after a while you win enough money to get off the planet. After winning enough money to get off world, you overhear the coordinates of the Sariens ship. So of course wanting some revenge you head to the ship to destroy it.
After you successfully destroy the ship and save the universe Roger is awarded the Golden Mop for his efforts. The game is fun throughout, and even the the graphics are nowhere near the quality people are used too, the story and dialogue keep you going. Plus it’s nice to play the underdog who saves the universe isn’t it?
Graphics and Gameplay
The graphics back in 1986 weren’t stellar, which meant the story had to be great, Space Quest 1 is no exception. The game was made in Sierras own AGI engine. While not in 3D, it allowed the players characters to pass behind objects giving the illusion that it was 3D. The game was in a stunning 160X200 resolution displaying an amazing 16 EGA colors! Soundcards hadn’t been invented yet, so all sounds came from the amazing sounding PC internal speaker!
Don’t fret though, because in 1991, the game was re released using Sierras then state of the art SCI language which allowed the game to be remade in eye popping lifelike VGA graphics, with soundcard support and even a mouse interface.
Space Quest 2 – Vohaul’s Revenge
Vohaul’s Revenge picks up shortly after the events of Space Quest 1. Due to his new hero status, Roger is given is own command! Kind of, he is made head janitor on a remote space station. It turns out that it’s not all it’s cracked up to be, as he is the only person on the station. Everything is going along quietly and boringly, until he is abducted by the Villainous Sludge Vohaul.
It turns out that Sludge is who was behind the events in the first game and is pissed about you ruining his evil scheme, so pissed that he has basically gone batshit crazy! So as you are being transported to labor mines as punishment, your prison ship crash lands (what is it with Roger and spacecraft?) on a nearby planet, at least this time its jungle and not desert. Your first task is to escape from Sludge’s henchmen, after that you escape the jungle planet also.
You eventually end up taking the fight to Sludge at his asteroid base, that’s where you also find out the evil plan. What is the evil plan you ask? To wipeout all life by cloning millions of clones! of insurance salesmen! Of course you thwart the plan and escape in a space capsule and are left floating in space in cryo sleep…..waiting to be found…..in Space Quest 3…….
Graphics and Gameplay
This will be one of the shortest paragraphs I’ve ever written. Basically, the graphics, gameplay and sound are basically the same. There were some minor tweaks but overall the game looks about the same as the original first.
Space Quest 3 – The Pirates of Pestulon
Space Quest 3 picks up with Roger’s escape pod being rescued….fittingly by an automated garbage scow. It’s also the first game where you can’t choose your own name, thats right, from here on it it’s Roger Wilco! While exploring the garbage scow, which includes mock versions of a pod from 2001: A Space Odyssey, The Jupiter-2 from Lost in Space and other classic sci-fi space debris, you find the Aluminum Mallard and the Tin Goose. The first task you have is to repair the Mallard so you can get off the scow.
You eventually leave the scow, and are chased briefly by Arnoid the Annihilator, who is after you for stealing a whistle in Space Quest 2. While escaping Arnoid and traveling the galaxy, you come across the evil ScumSoft software company, run by the Pirates of Pestulon (hence the name of the game) It turns out that the CEO of ScumSoft had the Two Guys from Andromeda kidnapped and has been forcing them to create horrible games. Of course you decide to save them. You eventually infiltrate the ScumSoft offices, rescue the Two Guys, defeat the bad guy and make the universe safe for video games everywhere.
Graphics and Gameplay
By the time Space Quest 3 rolled around in 1989, the Soundblaster had gained popularity. This development meant that the sound was much improved, in fact the music was composed by Bob Sienberg, the drummer of Supertramp (a band I think is awesome and extremely underrated.)
Graphically it looked much better and had mouse support, although it wasn’t great. It also used Sierra’s SCI engine which provided the added features. This was one of the first games to offer an easter egg. In the minigame, Astro Chicken, if you get the high score you get a hidden distress message from the two guys.
Space Quest 3 was one of the best adventure games ever and is a game I thoroughly enjoy today.
Space Quest 4 – Roger Wilco and The Time Rippers
Space Quest 4 was released in March of 1991. It was also the first Space Quest game to be released on CD. The CD release was in December of 1992. Those of us with the CD version were treated to full speech support. Full speech support wasn’t the only thing it was an early adopter of, it also used motion capture for the animation. Those two items plus using 256 color hand painted graphics made the cost of Space Quest 4 soar to 1 million dollars.
The storyline? well, that’s where it gets interesting and a bit confusing. Roger decides that after saving the Two Guys, he needs a bit of a break. So on his way back to his job he stops at the planet Magmetheus. He spends the time drinking in a bar. He is in the middle of a conversation with two strange looking aliens when suddenly he is interrupted and brought outside by the Sequel Police for a message. Yup Sequel Police, this is the first game that blatantly knows it’s a game. Who is the message from? Well, it’s from Roger’s old “friend” Sludge Vohaul. Now I know what you’re thinking, “Didn’t we take care of him in Space Quest 2?” Well, yes….and no. Anyway Sludge tells him that he must die in order for Sludge’s latest plan to succeed. So as the Sequel Police are about to kill Roger he is rescued by two mysterious guys. In order to escape they enter a time rip.
After jumping into the time rip, he ends up in the Space Quest 12 time era….yup, thats how the game refers to it, once again showing that the game knows its a game, plus it makes it kind of funny. So anyway as you start to look around, you find that it looks a bit familiar, in fact you’ve been here before, its Xenon, only it looks completely wrecked. Roger decides to find out what exactly happened.
He eventually finds a time pod and through dumb luck uses it and arrives in Space Quest 10 Latex Babes of Estros. He eventually ends up in Space Quest 1, where the graphics revert to the original, as he stays in 256 colors and is chased by a gang of monochromatic bikers that don’t like his new and fancy colors. You eventually run into Sludge and need to defeat him again….for the final time. You also find that it was your future son that saved you in the beginning of the game.
Graphics and Gameplay
As I stated above, Space Quest 4 used motion capture, 256 color VGA for lifelike (at the time) graphics and full speech support. Also it was hand painted and had a great look to it at the time. The use of the mouse was also perfected and using the mouse didn’t have any of the strange glitches from the previous game.
There is also another minigame, Ms Astro Chicken and multiple easter eggs for your gaming pleasure. Space Quest 4 sold more copies than any of the previous installments and received superb reviews.
Space Quest 5 – Roger Wilco The Next Mutation
Space Quest 5 was released in the beginning of 1993. It’s a slight departure from the others, as it seems to be more of a straight Star Trek parody. It starts off with Roger graduating from Starcon Academy and getting his own garbage scow. There are still other sci-fi references such as a facehugger mascot called spike.
The game starts off with dramatic opening sequence, before you find that Roger is playing a flight simulator at the Academy. When he fails, he cheats to pass the aptitude test and is given his very own ship….a garbage scow….called the Eureka…..that happens to look like a vacuum. This game is also a bit different from the rest, it has a plot and subplot along with small episodic missions.
The main plot involves stopping a disease from spreading across the galaxy and mutating all that come in contact with it. To do this he needs to find where it originated from. during the course of the main plot is the subplot. Rogers son from Space Quest 4, visits him again and shows him a hologram of his mother, Rogers wife. He tells him that he is supposed to meet her in Space Quest 5 and needs to protect her, or else the son won’t exist, neither would Roger or Space Quest 5.
Along with the two plot points are several, well three, episodes to be played. In the first Roger is hunted by the sister of the cyborg from Space Quest 3. The second involves Roger having to rescue his chief engineer after he ended up in a fight. The third is a spoof of the fly, in which a teleporter accident with a fly caused Roger to have a tiny fly body. He must then of course return his head to his body.
You soon find that the disease is being caused by an illegal dumping operation, good news! Bad news, the crew of the StarCon flagship, SCS Goliath, and her captain Raems T Quirk (hmm….that name seems familiar) have been infected and attack you. Roger ends up destroying his own ship to save the galaxy and for a brief moment becomes the Commander of the Goliath. Hell, he even gets the girl in the end! This is a great game and trust me, there’s more to it then I revealed here and is still worth playing.
Graphics and Gameplay
Space Quest V used the same engine as 4 and was released only on floppy again. This prevented them from having any digital voice in the game. No one seems to know the real reason for this, some say Dynamix, who was working on it, was running out of money and needed a game that sold and couldn’t wait. While others say it was just a regular decision.
It was also the first game that had only one of the creators working on it. It was also the second Sierra title to be sponsored by a real company, Sprint. At the end of all communications, there was a sprint logo. How’s that for ahead of it’s time? It was also the only one in the series to be availible for only DOS.
Space Quest 6 Roger Wilco in the The Spinal Frontier
What to say about this one? There was internal struggle and strife throughout the making and it shows in some parts of the game where things are just disjointed. Released in 1995, it was on CD, supported SVGA and was available for DOS, Windows and once again MAC. The game was mostly designed by Josh Mandel, with Space Quest co creator Scott Murphy, onboard as a consultant. Mandel left near the end of development due to differences with Sierra and Murphy completed the game.
After the events of Space Quest 5, you would think that Wilco was a hero, but you’d be wrong. 6 starts out with Roger being court marshaled for ridiculous petty reasons, and because he’s an idiot, he can’t defend himself against them. So of course he is busted down to janitor second class and sent to the SCS DeepShip 86.
After shore leave it’s discovered that the widow of a StarCon Admiral is gunning for Roger. This time, not to really kill him, just to remove his conscience and insert hers into his body so she can continue to live. Just like the previous game, there are a few spoof type missions to go on, and a sub plot.
Stellar, another crew member, saves Roger from the plot and appears to die in an explosion. Roger then finds that she is still alive and that the widow is going to use her body. Throughout the adventure, Roger starts to fall for stellar and has to constantly remind himself about his love for Beatrice, the mother of his son.
The game sadly ends on a cliffhanger that is never officially solved, since Space Quest 7 was never made.
Gameplay and Graphics
The graphics were better than the last game, due to being in SVGA, and the overall look of the game was better. The gameplay, well, was similar yet different. There were some minor tweaks to the familiar menu system. Also, due to the change in creators, the puzzles and gameplay near the end differed from the beginning, making the game feel disjointed. It wasn’t a bad game, just not as good as the last 3, and sadly it was the last in the series.
Conclusion
Even by todays standards I find these games extremely fun, but with a qualifier, you need to be in the mood for a text/mouse controlled adventure game. They were witty and creative and its sad that Space Quest 7 was never made. Hopefully someday it will make an official return. There is good news for Space Quest fans though! First, the original Guys From Andromeda are reunited and working on a new game that is similar to Space Quest. There’s a kickstarter for it here http://www.kickstarter.com/projects/spaceventure/two-guys-spaceventure-by-the-creators-of-space-que
There have been a few fan fiction games that have continued the series, the most popular two are Space Quest Vohaul Strikes Back, which can be found here http://www.sqvsb.com/ and Space Quest Incinerations which can be found here http://www.boxofmystery.com/games/incinerations/
I highly recommend the original 6 games though, they were and still are great games. Also, you can find them for cheap all over the place, from www.gog.com to the Steam client. So get them and try them out. you won’t be sorry.
-JP